Registration, lunch, coffee and posters will all take place in the Main Foyer.
Jump to: Day 2
Keynote 1: Psychosis and the Making of "Hellblade: Senua’s Sacrifice", Tameem Antoniades.
IGGI Buzz 2, 2017 cohort.
IGGI Buzz 3, 2016 cohort.
12:15 - Lunch.
The Game and the Game. Why players look but don’t see, Joe Cutting.
Sprinkling of Magic in Game Design, Shringi Kumari.
IGGI Buzz 1, 2018 cohort.
14:30 - Coffee & Posters.
General Video Game Outcome Prediction, Raluca D. Gaina.
Using a Team of General AI Algorithms to Assist Game Design and Testing, Cristina Guerrero-Romero.
IGGI Buzz 4, 2015 cohort.
IGGI Buzz 5, 2014 cohort.
16:20 - Refreshments & Posters.
17:00 - 17:40
Panel: How games design can impact social play, Jen Beeston, Ed Marriott, Lizzie Vialls and Joseph Hesketh.
18:20 - Social event.
Jump to: Day 1
09:30 - Coffee & Posters.
11:20 - Break.
Keynote 2: Emotionally Resonant Games – Past, Present and Future?, Elisa Mekler.
Autograff: A procedural model of graffiti form, Daniel Berio.
Live Programming for Game Development, Andrew Martin.
13:10 - Lunch.
Believability Assessment in Racing Games, Cristiana Pacheco.
New And Surprising Ways to Be Mean: Intrinsically Motivated Adversarial NPCs, Christian Guckelsberger.
Almost Humans in VR Games: Humanoids for Social Interaction, Cristina Dobre.
15:00 - Coffee & Posters.
Finding the Fun: Game stream highlight detection using Deep Learning, Charlie Ringer.
Towards human-like artificial intelligence using StarCraft 2, Henrik Siljebråt.
Keynote 3: Playing and Designing Games through Bio-Inspired AI, Sebastian Risi.